![]() How do I enable archive invalidation in mod organizer? To enable it in Vortex, look under Settings>Workarounds>BSA redirection. How do you activate the archive invalidation in Fallout 3 Vortex?ĪRCHIVE INVALIDATION is built into both VORTEX and Mod Organizer 2. Follow the instructions in the installation wizard.The only expansion I could think of would be transporting you somewhere else suddenly after the game but that is way to big for a DLC.Follow the instructions in the installation wizard. There is little room for various quests as either one of the four 'powers' is now in charge with little room for anyone else. ![]() In one ending the NCR takes over the Mojave wasteland, in another the Caesar's Legion, the third Mr House, and the last you are somewhat the ruler of New Vegas and Hoover Dam. Unless Obsidian would have plans for an incredible big expansion which follows up on any of the endings of the game I see no point in a DLC afterwards. Wander around without a purpose? Collect various stuff?ĭon't be deluded by the pretend role playing some of the Bethesda die hards are suggesting, there is no point to them, playing dress up and pretending you are a member of a certain faction or organization. In general the quests are designed that you hear of their impact or conclusion after you have completed one of the four endings. ![]() Like others said before, there is no point in playing on after you have finished the final quest. If you’re not a fan of RPG elements, though, this can help turn Fallout: New Vegas into a pure FPS. It’s not for me, personally – I found that with a Guns skill of 20 I could kill anyone from an enormous distance just by waiting for my shot and killing them with a sneak bonus. Rather than touch the damage that guns do, this mod makes them super accurate. ![]() This has the same goals as the above mod – make the guns work more realistically – but it goes about it in a totally different way. I’d also like to give a special mention to the commenter on the Fallout: New Vegas Nexus who suggested that this mod should cause the game to end after the first cinematic (where you get shot in the face). Wear a helmet, people! It also decreases your chance of scoring a headshot in VATS, which is a welcome balance tweak, and the damage buff doesn’t apply to all creatures – Deathclaws are made of sterner stuff, and robots don’t always have brains where you’d expect them to. That’s what this mod does, while preserving the shakey-aim of lower Guns skill and thus maintaining game balance. “Headshot” is the medical term for the condition where a bullet breaks open your skull and rattles through your brains, scrambling your grey matter and rocketing out of the other side. How far? All of the far, that’s how far.Īnother fantastic mod, this makes headshots deadly. This mod also lets you zoom all the way out. Third person is for screenshots and lightsaber fights – we’ve known that since Jedi Knight 2! Fortunately, every time a developer does this, one of the lovely modder people undoes it. Probably because they imagined players actually trying to take aim and fire in third person mode, which is insane. Why did Bethesda give us the weird over-the-shoulder cam in Fallout 3? Why didn’t Obsidian get rid of it for New Vegas? We may never know. PC Gamer provides a top 25 New Vegas mods list.1.
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