That said, I've tried it with single player and (limited) multiplayer and it seems to work fine.ĭo not use heavy cruisers, they are useless, their gun doesnt have enough piercing and they are flagged as capitals, you can use the ones you start with as shore bombardment. This is all pirated from other posts on the subject so I can't back any of this up with in game maths. Hope this is vaguely what you were looking for. ![]() Send them out in groups of about 10 to hunt for subs raiding your convoys.Īlthough, if you have man the guns then it's probably better just to move where your convoys travel through by putting restrictions on sea zones in dangerous areas. Several groups of 5-10 subs hunting over a large area (preferably away from land based enemy air cover) works well to sink dozens of convoys a month.ĭestoryers with depth charges are the way forward. ![]() Subs are working great and can escape patrols pretty well so no point doing any surface raiding. I personally like 3 crusiers as that is small enough to lure in your enemy into battle, but will also survive long enough for your main fleet to arrive. It maybe worth putting extra planes on your crusiers to increase their detection.Ĭrusiers to Destoryers at 1:3 ratio. You want a couple of these per strike force. Max 4 Carriers (to avoid crowding penalty), 1-4 Battleships (not currently very good), twice as many Heavy Cruisers, four times as many Lights, and twelve times as many Destoryers. Sits in port till your patrols find an enemy fleet. I've been doing the run around for this recently so this is just an amalgamation of what I've read on the forums/reddit.
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